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It took a while, but Mojang also changed the name of its game: Scrolls was re-released as a free-to-play, player-run game under the name Caller's Bane last month. Similarly, in 2011, Bethesda took Scrolls developer Mojang to court arguing that the card game's name infringed on its Elder Scrolls trademark. To avoid a prolonged legal battle, No Matter Studios promptly changed the name of its game to Praey for the Gods. In 2017, for instance, the studio went after Prey for the Gods developer No Matter Studios on the grounds that the game's name infringed on Bethesda's Prey. And historically, Bethesda has been fiercely protective of its copyrights. Of course, those plans may be altered further if Bethesda or Fantasy Flight Games does go after the mod. We have some good people playtesting right now finding bugs, but it's still JUST Rick and I fixing them, and I'll be useless making these last videos and voices. "I may go a little quiet on Facebook and ModDB for the month of July.
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"I HAD planned on all this being spread out between now and October, but I'm going to slam it all into the next couple weeks," the Facebook post reads, adding that those next couple of weeks are "gonna hurt." The post also elaborated on the work the mod still needs under the new "accelerated plans." The bulk of it is audio work: scenario-specific dialogue, as well as dialogue and miscellaneous audio for several new characters, and some in-game videos to flesh out some of the mod's alternative endings. "Because if I had a for-profit board game that was running on a very slim profit margin, and then there was the gigantic UN-licensed mod out there that dwarfs my publicity at the same time, I would C&D them." "If I were them, I would," the comment reads. In a comment, the group conceded that it wouldn't be unfair of Bethesda to shut down the mod.
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